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One thing to note about the CAD import is that due to the nature of the system there's very few updates to the progress bar as the import is progressing and files can take five to ten minutes to import depending on the file size and your tessellation settings.
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Heal simply closes holes without modifying the surface, while stitch will modify the surface in several passes to close more complex holes. The heal and stitch options help to close holes and clean up the resulting mesh. Choosing the optimized hierarchy option will remove any extraneous null objects. You can also choose to combine meshes into objects based on the definition in the CAD file, the topology of the object, the display color, or the layer. The resulting object hierarchy can be optimized as well - there's a very important option to swap the y and z axis, since many CAD applications use a Z up system. You can specify the sag angle and max length for small, medium, and large components and use this slider here to set the threshold for each size. The CAD import includes an option to tessellate objects differently based on their size. Often a CAD file will include very large objects that you need to render smoothly and millions of tiny bolts which are a waste of polygons because they're hardly visible but would require high tessellation to represent their detailed surfaces. You can also use the Max Length option to prevent really long edges that can be difficult to work with and deform in 3D. Low values will result in a simpler mesh where curved surfaces will appear jagged, while higher values where we render curves more smoothly but you're going to get a larger mesh that's going to be harder to work with. There's options to specify how detailed the resulting polygon mesh will be. In all other cases the NURBs data in CAD files has to be converted to polygons during import through a process called tessellation. Finally the JT format can include three different models with varying levels of detail, and those can be imported as an LOD object. CATIA files with the CGR extension only include a polygon mesh. Some JT and STEP files include a polygon version of the model, and you can import that by choosing the Source Mesh option. Many CAD files don't include built-in materials, and in those cases you can choose to generate materials based on the display colors. If the CAD file includes materials, you can choose to use those - or you can use the built-in materials with random coloring to easily distinguish each material. You can choose to use the built-in display colors or assign random colors to easily distinguish each part.
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Besides choosing what type of data to import, you have detailed control over how to handle the layers, normals, display color, and materials from the CAD file.
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All the CAD formats share the same options dialog, though you can set different defaults for each format. Import CAD formats just like any other file using File > Open or File > Merge, or by dragging and dropping. Cinema 4D Release 20 now includes native import of Catia, STEP, IGES, Solidworks and JT files so you can easily make use of CAD data provided by clients.